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The Thing
The Thing
Name
The Thing
Real name
Benjamin Grimm
Role
Difficulty
1
Health
700
Movement speed
6m/s
Description
Benjamin J. Grimm is unquestionably the rock star of any team he's on. Always at the forefront of the fight, the Thing shields his allies with his unbreakable form, selflessly fending off any harm that comes their way.

Abilities

Unyielding Will
Unyielding Will
Passive
Immune to launch-up, knock-back, and other displacement effects.
Key:PASSIVE
Special Effect:Immune to launch-up, knock-back, and other displacement effects
Rocky Jab
Rocky Jab
Weapon
Rapidly punch forward.
Key:Left Click
Casting:Single-cast Spell Field
Damage:Double strike, 40 per hit
Attack Range:4m
Attack Interval:Double strike 0.33s between attacks, 1s between sets.
Stone Haymaker
Stone Haymaker
Normal
Deliver a devastating Heavy Blow.
Key:Right Click
Casting:Single-cast Spell Field
Damage:90
Attack Range:8m
Special Effect:Move forward 3 meters while punching, gaining 50 Bonus Health during skill activation
Yancy Street Charge
Yancy Street Charge
Normal
Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities.
Key:SHIFT
Movement Boost:100%
Duration:5s
Damage:Charge: 30; ground slam: 20; immobilization zone: 15 per/s
Spell Field Range:Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field
Cooldown:10s
Special Effect:Gain 200 Bonus Health during skill activation
Embattled Leap
Embattled Leap
Normal
Jump toward your ally and apply damage reduction to both of you.
Key:E
Casting:Targeted
Maximum Distance:20m
Cooldown:Basic Cooldown 3s, with a charge of 10s per use
Special Effect:Apply a 25% damage reduction effect to self and target ally for 3s
Clobberin' Time
Clobberin' Time
Ultimate
Use immense power to launch all enemies in front of you into the air.
Key:Q
Energy Cost:2800
Range:Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m
Damage:100
Special Effect:Stun duration 2.5s
Cooperative Comrades
Cooperative Comrades
Normal
The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team. This formidable force bolsters Human Torch, The Thing, and Mister Fantastic, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health.
Key:C
Duration:5s
Cooldown:25s
Bonus Health Growth:Generate 5 Bonus Health per 0.1s
Bonus Max Health:100
Team-Up:Yes
Cosmic Fastball
Cosmic Fastball
Normal
Wolverine, Hulk{000003}{105100} can interact with each other. Once both parties confirm, Hulk{000003}{105100} can lift Wolverine and press the key to hurl him forward.
Key:Z
Casting:Targeted
Maximum Distance:20m
Cooldown:3s when not thrown, 15s when thrown
Team-Up:Yes

Skins

The Thing
The Thing
First Family
First Family
"The three of you can't do it alone! It's time for The Thing to take a hand!"First Appears in Fantastic Four (1961) #3
The Unlimited
The Unlimited
"These shorts bring back a ton of memories, especially that one time with Dunphy…"First Appears in Marvel Rivals Season 2
Trench Coat
Trench Coat
"I'm sorry Mister, I just don't carry anything big enough to fit a man your size!"First Appears in Fantastic Four (1961) #1
Future Foundation
Future Foundation
"I don't much feel like jokin', Web-Head... Right now, I just wanna break somethin'."First Appears in FF (2011) #1
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